Monthly Archives: July 2009

Add Icon To Your Exe in C/C++

Ever wondered how to add an icon to your final executable? I’ll explain here how you can easily do it! You will have to create your icon first. It should not be so hard, just google “icon creator” and you’ll … Continue reading

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Pong Clone is Done.

Two player mode is done. I guess to make it complete fun, I’d make a AI for it so you can play alone. I don’t know yet. We’ll see. Right now I’m getting prepared for Gamejolt August Competition which will … Continue reading

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Pong Clone

I’m updating my Clone of Pong. You’ll be able to download it next week-end I had it on the unfinished pile-o-junk in my docs, so now I’ve taken it under development again, so I can finish it. Very very lightweight … Continue reading

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Blockies Highscore

I’ve played Blockies, just released to test for bugs and made a HighScore of 118508, level 11, 123 lines in 1278 seconds Try to beat it

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Blockies

Blockies is a C++ Tetris Clone. I made this game in one 3 weeks or so, using the SFML library. Its very easy to play, easy to the eye, and quite enjoyable I think. I just hope you give it … Continue reading

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Blockies Gameplay Test

This is the first video of blockies in action. I have the blocks falling, and I have yet to make the collision detection, scores, deleting rows, maybe some effects to it, etc… So far so good

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Attacking GamePlay and Minor Tweaks

I am now working on the gameplay, I’ve done some images, added cool font types, and tweaked the menu. I now have to make the blocks, spawn them, make ‘em fall, collision detection, sounds, find music, polish, polish, polish.. And … Continue reading

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Experimental Gameplay Project is Back Online

Yes, that’s right, the experimental gameplay project is back online with a new layout and new ways, you can’t create a dev account as you did on previous versions but you can still submit your games on the monthly game … Continue reading

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Blockies

I’ve been developing Blockies for 2 weeks now, basically I started and made the engine the first day, but then came with a bug in the SFML library, so, it took me a 10 days to get support and a … Continue reading

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