About Me

Page

5949_10205621364228881_8187354661742820019_nHi!

I’m Michael Adaixo. Software engineer and Game developer. I once won awards for making robot-shopping-carts follow you using only a Microsoft Kinect.

Now I work at a BLKO making games and interactives for clients, work on in-house projects, and make indie games at night.

I have experience in C++, C#, HLSL and Swift languages. Most of my time is spent working in C# with Unity. I’m proficient with Unity and am learning Unreal Engine at full speed. I’ve released 3 mobile games at SkyBelow Studios.

I believe anyone can become or do anything, given time, motivation and passion. This is why I never stop learning and am always trying to solve challenging problems.

You can find me on LinkedIn or Twitter or by michael.adaixo@gmail.com

Check out my projects here.

Books I like: 

  • Essential C# 6.0 – Mark Michaelis
  • Code Complete 2 – Steve McConnell
  • The Design of Everyday Things – Donald A. Norman
  • Game Programming Patterns – Robert Nystrom
  • Theory of Fun for Game Design – Raph Koster
  • Game Engine Architecture – Jason Gregory
  • Game Coding Complete, Fourth Ed. – Mike McShaffry
  • Programming Game AI by Example – Mat Buckland
  • Effective C++ Third Ed. – Scott Meyers

Udemy Courses Completed:

  • Learn Advanced C++ Programming
  • Learn Advanced Game Mechanics in Unity
  • The Unreal Engine Developer Course

PluralSight Courses Completed Public Profile ]

  • WCF Fundamentals
  • Introduction to Async and Parallel Programming in .NET4
  • .NET Reflector by Example
  • C#5 New Features
  • C# Interfaces, C#Events, Delegates and Lambdas
  • Async and Parallel Programming: Application Design
  • Creating AI with Behavior States in Unreal Engine.