Edit(Feb 12nd): For those who downloaded before this update, re-download if encounter a bug on the buttons, if you have a WQVGA screen. Or If you want to be able to install on your memory card. Those bugs were fixed.
Same download link.
Thanks.
I have been working on a new version for Shopping List Mobile that would work with check boxes, and I have finished it today. In this version, you can select the items you have already purchased. File types are different from in the previous versions, but they are compatible, you can load them, and every item will have the check box unchecked. But you cannot save under the same file, so when prompt to save, it’ll ask a new name. Later you can delete the old file.
Edit: Here are some screenshots taken from my HTC Touch Diamond Device. Hope you like ‘hem
Hello.
I’ve been using Shopping List Mobile, and some of the world too. 600 downloads and counting, plus a review @palmserver.cz ( thanks guys ). I’ve been regularly updating the application, sorry, you’ll have to re-download. But there are more, and better things. Verification upon quiting, editing, saving, whether you have the list updated so you don’t lose what you have.
Also, on a side note. People are requesting a checkbox, I’m sorry but the Windows Mobile SDK doesn’t provide one, but the button is right there! Just click above the item on the list and click the Remove Item Button. Yes, I changed the name, just in case.
Shopping List Mobile was developed to be a useful tool to help me remember what I need to buy when I go shopping. Hopefully it will be helpful to you to.
How to use
Its pretty simple. When you open the application, you’ll have a text box and some buttons. The Add button will add to the list what is written in the textbox. The Remove button will remove the selected item from the list. The Clean button will clean the list. Then you have the Save List, Load List, Delete list and About menus. Those are pretty obvious.
How to Install
Run the CAB file from your phone.
Requirements
Windows Mobile 6 ( not tested with previous versions )
3.5 .net Compact Framework
After learning how to use and create WinForm applications I downloaded the Windows Mobile SDK, and started to make a little application. I’m almost finished.
It called MoneyMemo, and it will be used to manage your money. Where you spend it and how. So you know exactly when and why you spent money. It will be released for Win Mobile for now, and then a bigger application will be available for Windows PC.
Have Fun.
Merry Christmass and have a Happy New Year!
I’ve been learning basic thing about the usage of .Net Framework. Basically making small WinForm Application . I like it. But I think it’s visually limited compared to Qt.
Qt is cool, but now I don’t have the time to nor the will to get back to it where I left…
I recently found that C# is the best thing to learn.
1 – Microsoft supports it, that means, best documentation, best community, best software for development, best software.
2 – Multi-Platform! Runs on Windows, Linux, Mac, and others. ( Mono ).
3 – If you want to make apps, make them. If you prefer games, make them too, with XNA!!.
So basically. I’ve been digging the msdn library and learning the language, and Windows Forms. I’m getting pretty good now. This will help me make better games with XNA too, so, its win win…
I’ve been developing Blockies for 2 weeks now, basically I started and made the engine the first day, but then came with a bug in the SFML library, so, it took me a 10 days to get support and a work arround. So, basically I’ve fixed the error now and I’m back to coding. That means this should count as the third dev day ? xD hehe, I was going to make it under 48h.
Well, I am late, because I didn’t had the chance to work sunday, because I play soccer, so I finished it today. I know it doesn’t count but I’m posting the game here for you to try it and criticize positively and negatively if you want, so I can make better games.
The Destruction of Viruses + Yeti Fights Back ( my last entry ) = Yeti Fights Biology
This time I used XNA from Microsoft, but I will remake it with SFML and C++… Because I don’t know what dependencies are needed with the game. The images have the background around them, because I don’t know (after googling for it) how to mask a color in XNA, the XNA framework might be really good, but as for documentation it surely sucks. That is why I want to remake it with SFML/C++, and that way I can port it to Linux, sorry Mac users, I can’t compile for Macs..
Also, I don’t know with dependencies to deliver with the Exe so I recorded a video for you to see the final game. And I am giving the source code for curious people.
So I started class again, vacations are over, and I started learning OpenGL with GLUT as out window management tool and event handler. Well, I would rather prefer using SDL since we’re using C as our primary language to code our programs. At least at home I use SFML and try things out so I can get a head start.
Just to let you know that I know already how to rotate a square . Lol… I’ll keep you posted on updates on my progression
Edit: I’ve made it… It was simple and I think I had tried it before, but now it works… I just had to put m_on to true when quiting the page… basically a reset Now I can pursue my journey in Indie Game Programing Gwahahhahah I hope.
Ok so its been hard to make the transition but I think I got the handle of it… Its pretty hard when nothing is planned, but on my sleep I figured it out and now it works. I was able to show another render in another loop. Like two different pages. The only thing I am fixing right now is when I want to re-enter the page I was, It kicks me out automatically… =/ And when that’s gone, expect some games to be released.