Memtiles Development Status


We are on the final stretch!

The last art assets are being made. The 3D models are being updated and polished. The sound is being adjusted, and the game is being play tested on many different devices by many different people to make sure everything works fine when launching.

So right now is the most crucial part, the last tiny bits of detail that need to be polished. By the end of the week, the game will be in its final form, ready to launch. But first, I’m going to have to make some promotional stuff, like videos, image headers and icons, set up a website, and write a “press release” to send to blogs for possible reviews in order to advertise the game.

It’s been a long ride and hopefully all continues well as I have more games in mind to make 🙂

The game is going to be released for Android devices first, then maybe iOS and WP8, for both mobile phones and tablets. Maybe later on I’ll release a web build but for now, this is the plan.

Cheers 🙂

Memtiles is almost done


After nearly a month after the beta release of Memtiles, I’m nearly in the end of development. I’ve basically being updating and creating new assets, textures, checking for sound effects, hiring for music composition and graphics. So it has been pretty busy. Mainly because I’m working part-time on this project, only when I come home from work, and on weekends.

Today I lost all connections to my assets, prefabs, textures, everything.. I don’t know what happened to Unity3D, but that sure as hell cost me 3 hours rebuilding all prefabs. I guess I should back my things before opening a new branch.. or check what to ignore on bitbucket.. Anyway, I have my prefabs back.

Screen Shot 2013-09-21 at 1.35.38 AM

So now I can actually focus on progressing in the development. I still have game art and sound/music coming up.

Hopefully I will still release this by mid/end october.




So in the past month, I’ve been progressing a lot in game development, mainly with XNA, making a 3D game using Kinect (you) as the game controller. Things weren’t easy. Mainly because I’m starting to think XNA sucks.

So, I’ve watched over 15hours of Unity Training form all over the web (3dBuzz), and found out that Unity is AWESOME! I am already working on a new game, with Unity + Kinect :), but that’s for work.

Now for me, next month, is October, and @LudumDare October means a new Challenge! So basically, make a game, publish it, make a dollar. Seems fair. 🙂

That pretty much sums it up. I’m gonna make a game, and try to monetize it 🙂

PS: Unity is awesome. <3