Dec
27
2009
Mikea
Derek Yu just released Spelunky’s Source Code bundled with its Source Code for Game Maker 8.0. Be sure to download this amazing game. This version has a lot of bugs fixed and has extended stats.
Start playing and making mods for Spelunky! 
Source and Downloads.
no comments | tags: downloads, Games
Oct
3
2009
Mikea
Dyson is an ambient real-time strategy game with abstract visuals.
Remotely command semi-autonomous self-replicating mining machines to take over an entire asteroid belt.
The original game was made in one month for the TIGSource Procedural Generation competition. Much of the game’s content is procedurally generated.
And it now had its name changed to avoid confusion with another brand. Eufloria will be released on October 20th.
Check out the website
http://www.dyson-game.com/
no comments | tags: dyson, Games
Sep
5
2008
Mikea
I bought two books. Learning C++ by Making Games and Focus on SDL, from Amazon.com and Amazon.fr respectively. Its curious that the one coming from the US got here first.. lol.. Anyhow, I received yesterday the book and have already read more than half of it. Most of the initial stuff I already knew, while other details where new to me. This is good, because later on chapter VIII it will show me how to use properly the SDL and OOP so i can pursue my journey in making games. right now, I am gaining more experience with C++ and OOP, which hopefully will help later on.
So far the book is great, really easy to read. I hope to get the Focus on SDL in two days tops. By that time I will already have finished this one and make a game, following the book. Hopefully I’ll learn something I didn’t knew on Chapter VIII
no comments | tags: Amazon, Games, OOP, SDL
Sep
3
2008
Mikea
Another month has passed and another game made under 7 days was made by Petri Purho. Knock The Monster is this month’s game. Its prety good actually. You have to kill some monsters in order to get your girlfriend back. He uses the SDL, SDL mixer and Erin Catto’s Box2D physics engine.
Check out this post to read more about it and download it.
no comments | tags: Download, Games, Kloonigames, Physics Engine, SDL
Aug
29
2008
Mikea
no comments | tags: C++, Games, SDL
Aug
14
2008
Mikea
I have finally finished reading C++ lessons, and started my journey to learn Qt Library. When I learned C, I followed up learning SDL Lib so now its time for Qt. I only have 4 lessons left to read. On those I’ll make a chat and a browser… Pretty cool eh!
So now that I know Object Oriented Programing, I can convert the games to it and continue the development.
I am already continuing Bubble Breaker Reloaded… And the main screen works. I think it’ll all get along with time
I won’t have much time this month to work on the games because I have 2 upcoming exams on September. But after that, I’m all yours.
no comments | tags: Bubble Breaker Reloaded, C++, Development, Games, Library, OOP, Programing, SDL
Jul
20
2008
Mikea
Hello,
I know I said I’d hope to finish the game until the end of July but I don’t think it will be possible, because I went to france 1 week and couldn’t work there. But this is not just bad news, its also good news, because now I am learning C++, and so far I love it, the code just makes much more sense! Its confusing, clean, and organized
.
So instead of rushing the completion of the game I’ll rather convert them to C++ and then pursue the developement.
no comments | tags: Development, Games, Programing
Jul
4
2008
Mikea
Hurray! I finally was able to make the recursive functions to work. It took me some hours of sleep to figure it out, and some research on google api code search engine. Anyway, it is now working. I have also set a new page where you can chose the difficulty of the game. I hope I can release the game before the end of this month, along with Sokoban Projekt.

no comments | tags: Bubble Breaker Reloaded, C++, FMOD, Games, Recursivity, SDL, Sokoban Projekt
Jun
21
2008
Mikea
Hello.
Sokoban Project is my first SDL Game. I made it with the help of a website that teaches how to use the SDL ( Simple DirectMedia Library ). I will release it to the grand public once I finish making the final adjustments. By the time I did it, I didn’t knew things that now I know how to use so the game will be a lot faster and have new tweaks, such as a controler support, multi-OS, new and better graphics and sound.
no comments | tags: Games, Library, SDL, Sokoban Projekt